A live-facing environmental console for the Dromund system. This page blends lore climate data with simulated daily temperature cycles, optional weather sync, local world clocks, hazard tracking, and expandable regional breakdowns.
Short-range outlook derived from the same live endpoint pipeline, then projected forward with the world climate model.
Select a world to inspect projected temperature, storm pressure, and feels-like movement over the next 24 hours.
Uses the same live endpoint pipeline as the rest of the page. Falls back cleanly to derived alerts only when live alert data is unavailable.
These cards update from live weather JSON when available, otherwise they run on the built-in climate simulation.
Select a world below to compare its simulated daily temperature pattern against live current values.
Average climate intensity by world plus current feels-like pressure.
Rolling atmospheric events based on current climate state.
Current perceived temperature by world after humidity, wind, and radiant heat adjustments.
Quick reference for the dominant climate threats on each world.
Expandable regional and seasonal tables for each world.
Storm-bound Sith world of jungle humidity and engineered urban shelter.
Uses the page’s existing JSON fetch pipeline. Falls back to the currently simulated world state if no zone data is provided.
Dromund Kaas is dominated by oppressive humidity, near-constant cloud cover, and violent electrical storms. Kaas City moderates that climate, but the world remains defined by heat, rain, and lightning.
Heavy rain, deep humidity, and frequent thunder activity.
| Season | High | Low | Humidity | Storm | Notes |
|---|---|---|---|---|---|
| Wet Season | 95°F | 76°F | 95% | 90% | Oppressive rain and almost continuous atmospheric charge. |
| Storm Season | 98°F | 78°F | 98% | 95% | Peak lightning activity and severe storm walls. |
| Cool Season | 86°F | 72°F | 85% | 70% | Still humid, but slightly more tolerable than the rest of the year. |
Shielded and moderated, but still storm-shaped.
| Season | High | Low | Humidity | Storm | Notes |
|---|---|---|---|---|---|
| Wet Season | 90°F | 74°F | 85% | 75% | Storms remain common, but infrastructure reduces severity. |
| Storm Season | 92°F | 76°F | 88% | 85% | Frequent lightning over spires and transit lanes. |
| Cool Season | 84°F | 70°F | 75% | 60% | Most comfortable period for city movement and transport. |
Artificial orbital environment driven by deck function rather than season.
Uses the page’s existing JSON fetch pipeline. Falls back to the currently simulated world state if no zone data is provided.
Penumbra Station is fully controlled, but not uniform. Deck conditions vary by purpose: residential sectors stay stable, engineering runs hot, and hangars are colder and more exposed.
Function-based deck climates rather than natural seasons.
| Season | High | Low | Humidity | Storm | Notes |
|---|---|---|---|---|---|
| Residential | 72°F | 70°F | 45% | 0% | Stable habitat climate intended for comfort. |
| Command | 70°F | 66°F | 40% | 0% | Cooler, cleaner air for personnel and systems. |
| Engineering | 95°F | 80°F | 30% | 5% | Waste heat and reactor output elevate ambient temperatures. |
| Hangars | 60°F | 40°F | 25% | 0% | Docking cycles and exposure create drafty, colder conditions. |
Linked floating structures suspended within a cool but volatile storm layer.
Uses the page’s existing JSON fetch pipeline. Falls back to the currently simulated world state if no zone data is provided.
Dromund Kalakar sits in a high-atmosphere band where altitude suppresses heat but constant wind and electrical instability shape every settlement.
Cooler than Kaas, with wind-driven instability and persistent cloudbanks.
| Season | High | Low | Humidity | Storm | Notes |
|---|---|---|---|---|---|
| Standard | 75°F | 60°F | 60% | 60% | Frequent cloud movement and rolling fog. |
| Storm Season | 70°F | 55°F | 65% | 75% | Hard crosswinds and electrical turbulence. |
| Calm Season | 80°F | 65°F | 55% | 40% | Reduced volatility, though winds never truly stop. |
Geothermal inferno of ash, basalt, magma, and persistent radiant heat.
Uses the page’s existing JSON fetch pipeline. Falls back to the currently simulated world state if no zone data is provided.
Kalakar Six is the thermal extreme of the system. It is less seasonal than the other worlds, but vastly more dangerous due to heat, ash, and volcanic instability.
Superheated basalt expanses with ash and heat shimmer.
| Season | High | Low | Humidity | Storm | Notes |
|---|---|---|---|---|---|
| Standard | 130°F | 100°F | 20% | 40% | Heat dominates more than seasonal shift. |
Marginally more survivable than low volcanic basins.
| Season | High | Low | Humidity | Storm | Notes |
|---|---|---|---|---|---|
| Standard | 115°F | 85°F | 25% | 30% | Still brutally hot, but more manageable than active lava fields. |
Arid world of dust, rock, scorching days, and sharp night drops.
Uses the page’s existing JSON fetch pipeline. Falls back to the currently simulated world state if no zone data is provided.
Dromund Fels is dry rather than tropical, with major day-night swings, low humidity, and weather dominated by wind, heat, and dust instead of rainfall.
Scorching days, cold nights, and frequent airborne dust.
| Season | High | Low | Humidity | Storm | Notes |
|---|---|---|---|---|---|
| Hot Season | 110°F | 65°F | 15% | 35% | Peak heat and highest dust activity. |
| Mild Season | 95°F | 55°F | 18% | 25% | Most viable travel and settlement window. |
| Cool Season | 80°F | 45°F | 20% | 15% | Cold nights and stronger thermal swing after sunset. |